有了Blender后,喜欢3D绘图的玩家们不用花大钱,也可以制作出自己喜爱的3D模型了. 下载:Blender 2.46 Blender 2.46The work of the past half year - also thanks to the open movie project "Big Buck Bunny" - has resulted in a greatly improved feature set, now released as Blender 2.46, the "Bunny release"! This version supports a new particle system with hair and fur combing tools, fast and optimal fur rendering, a mesh deformation system for advanced character rigging, cloth simulation, fast Ambient Occlusion, a new Image browser, and that's just the beginning. Check the extensive list of features in the log below... have fun! May 17, 2008 The particle system has been rewritten from scratch. It now allows advanced hair grooming tools, but also much better physics, boid animation and even explosions! Cloth simulation is available in Blender via a modifier on Mesh objects. Cloth then realistically and in real-time interacts with other objects, the wind or other forces, all of which is fully under your control.
Ambient Occlusion is a render option that darkens areas with less visibility, simulating the effect of environment light. This new AO option is based on quick approximation, giving many factors of speedup. This new method allows to use any random Mesh cage to become a deformation "lattice" for animated characters. By layering - using both a MeshDeformer and an Armature, you can both achieve high level as precise control. The Action Editor has been rewritten to have a more flexible codebase that is more future-proof and extendable. This has enabled tools to be shared between the editing modes for Actions and ShapeKeys, and now has many new features... Constraints are crucial for setting up good character rigs. A wealth of new features have been added to improve and extend this system. Most notable is the addition of PyConstraints, allowing full control to animators. Blender now includes two new sampling methods, using a Halton sequence (Adaptive QMC) and a Hammersley sequence (Constant QMC). Many many new goodies in our Video Sequence Editor:
UV texture coordinates now are accessible via regular Mesh editmode. And many more features were added such as:
New nodes have been added for shading and compositing. |