Godot 1.1 发布,此版本主要有以下更新:
Rewritten Auto-Completion in the Code-Editor. Supports a lot of scenarios and perform smart-completion of node types if a scene where the script is being used is open. Visual Shader Editor (Edit shaders connecting nodes) New API in OS for managing the screens and window, with multi-monitor support. Largely rewritten 2D engine, with support for:
Shaders (Visual and Code) 2D Materials 2D Independent Z ordering per-node. 2D Lights 2D Shadows with Polygonal Occluders 2D Normal Mapping Back-Buffer compositing for shaders that read from screen (allows all sorts of post-processing effects). Improved Isometric TileMap Support (proper Z ordering of tiles and children nodes). Distance-Field font support.
New 2D Navigation Polygon support, for efficient 2D pathfinding. Navigation Polygons can be edited visually and combined, disabled, etc. Improved Usability in 2D Physics API:
详细信息请查看发行页面。 此版本现已提供下载: http://www.godotengine.org/wp/download/ Godot是一个全新开发的游戏引擎,其功能集类似知名的跨平台游戏引擎Unity,可用于开发PC、主机、移动和Web游戏。开发者声称引 擎的2D和动画支持要强于Unity,表示在功能和特性上没有其它开源游戏引擎能相媲美。Godot引擎内置了类似Unity的编辑器,GUI工具 包,2D/3D物理支持,支持OpenGL ES 2.0 功能集的3D渲染器,易于学习的语言和API,支持用ASM.js或Google Native Client输出HTML5代码,支持 Linux、Windows和OSX开发平台。 |