本文作者@叶孤城___,他结合自身的实践开发经验总结出了22个iOS开发的小技巧,以非常欢乐的语调轻松解决开发过程中所遇到的各种苦逼难题,光读着便已忍俊不禁。
1. TableView不显示没内容的Cell怎么办? 类似于图1,我不想让下面的那些空显示。很简单,添加“self.tableView.tableFooterView = [[UIView alloc] init];”试过都说好,加完这句之后就变成了图2的样子。 
2. 自定义了leftBarbuttonItem左滑返回手势失效了怎么办? self.navigationItem.leftBarButtonItem = [[UIBarButtonItem alloc]
initWithImage:img
style:UIBarButtonItemStylePlain
target:self
action:@selector(onBack:)];
self.navigationController.interactivePopGestureRecognizer.delegate = (id<UIGestureRecognizerDelegate>)self; 3. ScrollView莫名其妙不能在viewController划到顶怎么办? self.automaticallyAdjustsScrollViewInsets = NO; 4. 键盘事件写得好烦躁,都想摔键盘了怎么办? - 买个结实的键盘;
- 使用IQKeyboardManager(GitHub上可搜索),用完之后腰也不疼了,腿也不酸了。
5. 为什么我的App老是不流畅,到底哪里出了问题? 如图: 
这个神器叫做:KMCGeigerCounter ,快去GitHub上搬运吧。 6. 怎么在不新建一个Cell的情况下调整separaLine的位置? _myTableView.separatorInset = UIEdgeInsetsMake(0, 100, 0, 0); 7. 怎么点击self.view就让键盘收起,需要添加一个tapGestures么? - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
[self.view endEditing:YES];
} 8. 怎么给每个ViewController设定默认的背景图片? 使用基类啊,少年。 9. 想在代码里改在xib里添加的layoutAttributes,但该怎么用代码找? 像拉Button一样地拉你的约束,nslayoutattribute也是可以拉线的。 10. 怎么像Safari一样滑动的时候隐藏navigationbar? navigationController.hidesBarsOnSwipe = Yes 11. 导航条返回键带的title太讨厌了,怎么让它消失? [[UIBarButtonItem appearance] setBackButtonTitlePositionAdjustment:UIOffsetMake(0, -60)
forBarMetrics:UIBarMetricsDefault]; 12. CoreData用起来好烦,语法又臭又长怎么办? MagicRecord 13. CollectionView怎么实现tableview那种悬停的header? CSStickyHeaderFlowLayout 14. 能不能只用一个pan手势来代替UISwipegesture的各个方向? - - (void)pan:(UIPanGestureRecognizer *)sender
- {
- typedef NS_ENUM(NSUInteger, UIPanGestureRecognizerDirection) {
- UIPanGestureRecognizerDirectionUndefined,
- UIPanGestureRecognizerDirectionUp,
- UIPanGestureRecognizerDirectionDown,
- UIPanGestureRecognizerDirectionLeft,
- UIPanGestureRecognizerDirectionRight
- };
- static UIPanGestureRecognizerDirection direction = UIPanGestureRecognizerDirectionUndefined;
- switch (sender.state) {
- case UIGestureRecognizerStateBegan: {
- if (direction == UIPanGestureRecognizerDirectionUndefined) {
- CGPoint velocity = [sender velocityInView:recognizer.view];
- BOOL isVerticalGesture = fabs(velocity.y) > fabs(velocity.x);
- if (isVerticalGesture) {
- if (velocity.y > 0) {
- direction = UIPanGestureRecognizerDirectionDown;
- } else {
- direction = UIPanGestureRecognizerDirectionUp;
- }
- }
- else {
- if (velocity.x > 0) {
- direction = UIPanGestureRecognizerDirectionRight;
- } else {
- direction = UIPanGestureRecognizerDirectionLeft;
- }
- }
- }
- break;
- }
- case UIGestureRecognizerStateChanged: {
- switch (direction) {
- case UIPanGestureRecognizerDirectionUp: {
- [self handleUpwardsGesture:sender];
- break;
- }
- case UIPanGestureRecognizerDirectionDown: {
- [self handleDownwardsGesture:sender];
- break;
- }
- case UIPanGestureRecognizerDirectionLeft: {
- [self handleLeftGesture:sender];
- break;
- }
- case UIPanGestureRecognizerDirectionRight: {
- [self handleRightGesture:sender];
- break;
- }
- default: {
- break;
- }
- }
- break;
- }
- case UIGestureRecognizerStateEnded: {
- direction = UIPanGestureRecognizerDirectionUndefined;
- break;
- }
- default:
- break;
- }
- }
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