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OpenCasCade 6.8.0发布,三维建模工具

2014-11-12 15:43| 发布者: joejoe0332| 查看: 956| 评论: 0|原作者: oschina|来自: oschina

摘要:   OpenCasCade 6.8.0 发布了,这个版本与之前的版本二进制不兼容。相比之前的版本,本版本在基本类、建模、可视化、数据交换、文档等多个方面进行了600个改进和bug修复。云盘下载地址:OpenCASCADE 6.8.0:http:// ...

   OpenCasCade 6.8.0 发布了,这个版本与之前的版本二进制不兼容。相比之前的版本,本版本在基本类、建模、可视化、数据交换、文档等多个方面进行了600个改进和bug修复。


云盘下载地址:
OpenCASCADE 6.8.0: http://pan.baidu.com/s/1o65b5I6
VTK 6.1.0:http://pan.baidu.com/s/1bnrkNhH


完整改进记录:

Foundation Classes:

  • Using NULL as invalid pointer in Handle classes, instead of custom constant (0xfefd0000...);

  • STL-compatible iterators for classes in NCollection package;

  • Code clean-up: removing the usage of config.h, support of pre-standard STL streams, unused CDL template (“generic”) classes and instantiations, etc.;

    Modeling:

  • Data structures for Bounded Volume Hierarchy (BVH) algorithms;

  • Two new algorithms of global optimization in math used for Extrema;

  • Parallelization of Boolean Operations algorithm;

  • Interface to break execution of Boolean Operations algorithm;

  • Possibility to protect a shape against modification of geometry;

  • Refactoring and optimization of BRepMesh algorithm;

  • New option in 2d offset algorithm allowing to keep sharp corners and build one-side offset on an open wire;

    Visualization:

  • New component, VIS, providing interactive services (similar to AIS) for OCCT shapes in VTK viewer;

  • New approach for manipulations with views using a camera paradigm;

  • Support of stereoscopic display (requires a graphic card supporting OpenGL Quad Buffer);

  • Improved support of perspective views;

  • Ray tracing now uses shaders (GLSL) instead of OpenCL;

  • Possibility to combine objects drawn by OpenGL and ray tracing in one view;

  • Frustum culling for fast display of a large number of objects with high zoom;

  • Initial support for OpenGL ES 2.0 for mobile platforms;

  • New classes for display of colored shapes and point clouds in AIS;

  • Revised and completed implementation of connected interactive objects;

  • Improved handling of temporary objects in the viewer (immediate mode);

    Data Exchange:

  • Support of COMPSOLIDs in STEP export;

  • Support of UNICODE (UTF-8) filenames;

  • Support of names and attributes assigned to points (vertices) in XCAF;

    DRAW:

  • FPE signal handlers are disabled by default;

  • New sample scripts demonstrating modeling and visualization capabilities in DRAW;

  • Improved usability of top level menu (help browser, samples, User's Guide);

    Documentation:

  • New User's Guide describing Boolean Operations algorithms;

  • Improvement of extraction of class documentation for Reference Manual;

    Samples:

  • New sample for using drawing OCCT 3D viewer into Direct3D surface in WPF applications;

    Build system:

  • Support of building on Android (except for DRAW);

    Products:

  • New (experimental) mode in Express Mesh, allowing generation of all-quad meshes;

  • Universal interface to export mesh produced by Express Mesh;

  • Improved triangulation near face boundaries in Express Mesh (Delaunay meshing);

  • Update of training materials and samples;

  • Translation of HATCH entities from DXF;

  • Boolean operations on meshes in OMF provide history on elements and handle complex cases;

  • Visualization of meshes in OMF takes into account the direction of normal vectors to surface;

  • New wrapper for OCCT classes for Java language;


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漂亮
  • 快毕业了,没工作经验,
    找份工作好难啊?
    赶紧去人才芯片公司磨练吧!!

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