cocos2d-x v3.3 beta0 发布,此版本现已提供下载,这里并不会介绍所有的新特性,有些特性已经在 v3.3alpha0 发布的时候列举了:

v3.3beta0 主要更新内容如下:
3d: Camera , 'Reskin', 'Attachment', 'Better support for FBX', 'New fbx-conv', AABB , OBB , Ray 和 BillBoard audio:iOS 和 Android 添加了新的音频 DrawNode:添加了许多像 DrawPrimitive 的函数,弃用 DrawPrimitive
Primitive:支持点,线和三角形的渲染 Renderer:添加了 trianle command UI:iOS 和 Android 添加了 WebView
cocos2d-x 只有两个库,一个是 c++ 代码,另外一个是 Lua 绑定代码 许多小的改进和 bug 修复
详情请看发行说明。
附上:
v3.3alpha0 主要更新如下:
3d: Camera , 'Reskin', 'Attachment', 'Better support for FBX', 'New fbx-conv', AABB , OBB and Ray ui: added Scale9Sprite FileUitls: added isDirectoryExist() , createDirectory() , removeDirectory() , removeFile() , renameFile() and getFileSize() Device: added setKeepScreenOn() on iOS and Android Added c++11 random support RenderTexture: added a call back function for saveToFile() Primitive: Support Points, Lines and Triagles for rendering SpriteFrameCache: support loading from plist file content data Added a consistent way to set GL context attributes for all platforms Only two libraries in cocos2d-x, one for c++ codes, another one for lua-binding codes Many other small features added and many bugs fixed
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